That is then probably a pretty impassable problem. click-click UI is not how blender should workGDP_Sabrina wrote:Hello folks,
the dude, who created that visual is a god !!
Please keep up with this concept. I really really loive blender, but I can't understand and learn all these key strokes. I really need a visual click-click interface, where I can select from a palette and not knowing every shortcut.
Please stay with these fantastic ideas !!!!!!!!
Sabrina
Blender UI is based on some strong base concepts like no-overlaps, direct action on all elements, no modal cycles, pre-selection, who are derived from those of one of the UI gurus, Jeff Raskin. Those concepts are here applied for efficiency, not ease of use, but this explain why the UI is *very* fast and good for those who are trained with it. With time some drive has been lost in that area, but the philosophy should be kept.
The main problem with blender UI is not that it is difficult to learn, but it is different from many software.
to really appreciate blender, you must learn the base concepts.
print the quickstart pdf and keep it as reference.
Now there is room for improvement of the UI aiming for ease of use, and action icons are a way, even if it conflict a bit with the base lean interface philosophy. But dont expect a copycat of eg C4D interface.
An example is the C4D movement (transform in blender speak) icon in tool bar. This is not possible in blender because of the "direct action" concept. when you click outside the editor, current context is lost, especially if you have more than one 3D view. our current solution (transform widgets selection in 3Dview header) is not perfect, but compatible with the blender way. And the way everyone use is G shortcut because it is much faster (or the gestures for some).
After event refactor, a lot of things can and will happen in revorking the GUI, but we must be very carefull to not damage the way things work.
One thing very difficult now, but that should happen is a lot more drag&drop and contextual commands.
One thing where blender lacks a lot too is visual cues. Again refactor will help here. commercial sofwares are often good in that area, as it is a known strong buy criteria, even if it do little in term of productivity.