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Give us the Intersect tool back!!! Please?

Posted: Wed Mar 19, 2003 7:01 am
by Apollux
Some people say it was buggy and easily crashed the whole program

...Well it never crashed my computer and the results you get with the intersect tool are far better than the ones you get with the booleans when working on 'hand made' meshes (even closed ones).

Besides, the limitation of Booleans that they need to be applied on CLOSED meshes is... well, A BIG LIMITATION.

Why did you have to take the intersect away? Couldn't you just leave it there and that way everyone could use the tool that he likes the most?

Blender is supposed to be free, but it is forcing me (and you) to use booleans... :?: even when a simply intersect will do the job easier and better.

Just my $0.02

Posted: Wed Mar 19, 2003 11:43 am
by ilac
I found intersect quite useful and would like to see it back too, please! :?

Posted: Sat Apr 19, 2003 11:39 pm
by Jim
yeah intersects were useful, and I miss them :cry:

Bring back intersect!!!

Posted: Sat Sep 20, 2003 1:37 pm
by hihabyte
I'm new to blender so I never used it but I agree, bring back the intersect button! I had a problem and I posted it on Elysiun. Everyone said that you could solve it easily with intersect, but that intersect had been removed after version 2.25 :cry: . Also, when I browsed tutorial pages, I found lots of tuts on using intersect and it seemed really useful and easy. So I'd love intersect to return!
Some people prefer booleans, but it seems to me that intersect is easier to use, especially when you're only getting to know blenders functionality, like me; booleans are quite complex.
So I agree totally with appolux, why not giving users the choice? It can only improve the user-friendlyness and functionality of blender.
That way, people who think intersect is buggy, can stick to using booleans. If they don't push the intersectbutton their program won't crash. But the people that wànt to use intersect are happy too, then. :D

I hope you agree with me on this.
:arrow: Everybody who agrees, please put a little post here too, just to show your interest in bringing back intersect.
Maybe we'll see it back in future versions of blender? I hope so...

Posted: Mon Sep 22, 2003 7:36 am
by fligh
I *need* the intersect tool, that's why I only use 2.23.


Posted: Mon Sep 22, 2003 11:33 pm
by ton

I hope you know the new 'boolean' tool?
Select 2 mesh objects (not in editmode) and press W.


BTW: I wrote the old interesect... over 10 years ago. it is code I also hardly understand anymore. Once you know its weird behaviour, you can work with it some, and it even gives better results than the BSP system used in the new boolean tool.
But having a crashing unrealiable option in Blender is not good...

Posted: Tue Sep 23, 2003 1:28 am
by theeth
anyway, I'm pretty sure the new knife tool will make pretty much everyone forget about Intersect.


Posted: Tue Sep 23, 2003 2:31 am
by ilac
theeth wrote:anyway, I'm pretty sure the new knife tool will make pretty much everyone forget about Intersect.
ONLY when the knife tool can use a pre-determined shape as a cutter, will it really be able to replace the intersect tool! That's what Intersect did and till something else can do that it won't be forgotten! :cry:

Knife tool is brilliant though! :D So hopefully this will be the next step in its development. Seeing that it can do straight lines now, maybe someone will figure out a way to 'load'/'set' cutter shapes, eg circle. Maybe even extract a shape from an existing mesh! (Which is what intersect did!)

On a the plus side, Blender's quick loading and backward compatibility means Intersect is still within reach! With all the different compiles ,with beta tools, around at the moment its become almost second nature to save_close_fire up a different Blender version_and hit CTRLO! :wink:

Posted: Tue Sep 23, 2003 5:09 am
by Apollux
Hummm.... If you are not willing to re-integrate the Intersect tool, that again, is better than Boolean, as a temporary solution could you provide a script that does the same: One select 2 meshes, run the script, and the script does the actual intersect.

Since somebody did the ¨Rusty Knife¨ I pressume that doing a true Interset script is possible... I know less than 0 about Python (only how to run scripts) but I know there are a lot o Python gurus around. And if the code from 2.25 is still around then whoever that writes the ¨Intersector Script¨ would have a solid start point.

However, with or without an intersector script, I still would like to see the Intersect tool back into blender, it is just so convenient. :D