Shader Node workflow improvements

The interface, modeling, 3d editing tools, import/export, feature requests, etc

Moderators: jesterKing, stiv

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N86
Posts: 0
Joined: Mon Jul 25, 2005 11:51 am

Shader Node workflow improvements

Post by N86 »

I love the shader node system in Blender. But it could use some major improvements. Most noteable is the requirement of a full material node simply to mix textures. The addition of a texture node would be a big improvement.

Not to mention access to all node properties from within the node system. Including the individual properties ie. displacement, color, etc all accessible within the node interface without accessing the material panels.

joeri
Posts: 96
Joined: Fri Jan 10, 2003 6:41 pm
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Post by joeri »

I would like a 2d and a 3d IPO time curve that I can connect to any Node input.

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