A good 3d format to export to and read from in a game?
Posted: Sat May 26, 2007 6:39 pm
Hi I have recently embarked on creating a new game engine (openGL + c++) and I was wondering what would be a good file format to export to from blender and import into my game. I don't have much experience with binary i/o but i can work with ASCII fairly well. I'm not very concerned with supporting animations and my engine will probably only use triangles with textures and normals.
Can anyone point out some good file formates to work with and possibly direct me to useful libraries associated with them?
Thank you.
Can anyone point out some good file formates to work with and possibly direct me to useful libraries associated with them?
Thank you.