Mesh primitive suggestion

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Sergeant_Oreo
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Joined: Thu Oct 05, 2006 11:54 pm

Mesh primitive suggestion

Post by Sergeant_Oreo »

Hi,
this is an idea for a new mesh primitive.
If I posted this in the wrong section, forgive me.

Take a look at http://en.wikipedia.org/wiki/Utah_Teapot.

"Versions of the teapot model, or sample scenes containing it, are distributed with or freely available for nearly every current rendering and modeling program, including AutoCAD, Lightwave 3D, POV-Ray, OpenGL, Direct3D, and 3D Studio Max. Along with the expected cubes and spheres, the GLUT library even provides the function glutSolidTeapot() as a graphics primitive, as does its Direct3D counterpart D3DX (D3DXCreateTeapot()). OS X Tiger and Leopard also include the teapot as part of Quartz Composer, Leopard's teapot supports Bump mapping. BeOS included a small demo of a rotating 3D teapot, intended to show off the platform's multimedia facilities."

Wouldn't it be fun if Blender had the "Utah Teapot" in it's
mesh primitives? I don't know how to code it but may someday
learn Python for scripting. Possibly someone could show
me the process of writing a script.

~Sergeant Oreo

Gustav Göransson
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Joined: Tue Jan 09, 2007 3:07 pm

Post by Gustav Göransson »

What's wrong with Suzanne? I don't see any reson why to add the Utah teapot to blenders list of pimitives. For material test etc. the Suzanne primitive works just fine, no need for a teapot.

kidb
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Joined: Wed Jul 23, 2003 4:31 pm
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Post by kidb »

Somebody some time ago said: blender is the only 3d app which has a primitive as primitive.

Sergeant_Oreo
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Joined: Thu Oct 05, 2006 11:54 pm

Post by Sergeant_Oreo »

Gustav,
I wasn't saying Suzanne is not a good mesh primitive.
It was just an idea...

Yeah, you are right anyway. Suzanne works fine.
The Utah Teapot came to mind because of historical
roots.

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