Page 1 of 1

Mesh primitive suggestion

Posted: Tue Jun 05, 2007 4:05 am
by Sergeant_Oreo
this is an idea for a new mesh primitive.
If I posted this in the wrong section, forgive me.

Take a look at

"Versions of the teapot model, or sample scenes containing it, are distributed with or freely available for nearly every current rendering and modeling program, including AutoCAD, Lightwave 3D, POV-Ray, OpenGL, Direct3D, and 3D Studio Max. Along with the expected cubes and spheres, the GLUT library even provides the function glutSolidTeapot() as a graphics primitive, as does its Direct3D counterpart D3DX (D3DXCreateTeapot()). OS X Tiger and Leopard also include the teapot as part of Quartz Composer, Leopard's teapot supports Bump mapping. BeOS included a small demo of a rotating 3D teapot, intended to show off the platform's multimedia facilities."

Wouldn't it be fun if Blender had the "Utah Teapot" in it's
mesh primitives? I don't know how to code it but may someday
learn Python for scripting. Possibly someone could show
me the process of writing a script.

~Sergeant Oreo

Posted: Tue Jun 05, 2007 8:48 am
by Gustav Göransson
What's wrong with Suzanne? I don't see any reson why to add the Utah teapot to blenders list of pimitives. For material test etc. the Suzanne primitive works just fine, no need for a teapot.

Posted: Tue Jun 05, 2007 1:59 pm
by kidb
Somebody some time ago said: blender is the only 3d app which has a primitive as primitive.

Posted: Tue Jun 05, 2007 8:50 pm
by Sergeant_Oreo
I wasn't saying Suzanne is not a good mesh primitive.
It was just an idea...

Yeah, you are right anyway. Suzanne works fine.
The Utah Teapot came to mind because of historical