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Mesh primitive suggestion

Posted: Tue Jun 05, 2007 4:05 am
by Sergeant_Oreo
Hi,
this is an idea for a new mesh primitive.
If I posted this in the wrong section, forgive me.

Take a look at http://en.wikipedia.org/wiki/Utah_Teapot.

"Versions of the teapot model, or sample scenes containing it, are distributed with or freely available for nearly every current rendering and modeling program, including AutoCAD, Lightwave 3D, POV-Ray, OpenGL, Direct3D, and 3D Studio Max. Along with the expected cubes and spheres, the GLUT library even provides the function glutSolidTeapot() as a graphics primitive, as does its Direct3D counterpart D3DX (D3DXCreateTeapot()). OS X Tiger and Leopard also include the teapot as part of Quartz Composer, Leopard's teapot supports Bump mapping. BeOS included a small demo of a rotating 3D teapot, intended to show off the platform's multimedia facilities."

Wouldn't it be fun if Blender had the "Utah Teapot" in it's
mesh primitives? I don't know how to code it but may someday
learn Python for scripting. Possibly someone could show
me the process of writing a script.

~Sergeant Oreo

Posted: Tue Jun 05, 2007 8:48 am
by Gustav Göransson
What's wrong with Suzanne? I don't see any reson why to add the Utah teapot to blenders list of pimitives. For material test etc. the Suzanne primitive works just fine, no need for a teapot.

Posted: Tue Jun 05, 2007 1:59 pm
by kidb
Somebody some time ago said: blender is the only 3d app which has a primitive as primitive.

Posted: Tue Jun 05, 2007 8:50 pm
by Sergeant_Oreo
Gustav,
I wasn't saying Suzanne is not a good mesh primitive.
It was just an idea...

Yeah, you are right anyway. Suzanne works fine.
The Utah Teapot came to mind because of historical
roots.