I try to get my wife on shortcuts because they are "faster" but she doesn't care. Trying to teach her is pointless, she wants to click the icons because they offer immediate feedback and communicate very clearly what she needs. She see's the button then touches it, with her hand (fingers.) She finds it easier to get into it with icons which are "pictograms" and let's face it, a picture says a thousand words.kAinStein wrote: If you transfer the virtual buttons for actions to real life buttons on your keyboard and restrict visual feedback to what is happening instead of showing that a button is selected then you don't need virtual buttons that take space from your working area. This means less clutter, better visibility on your work and more space for your workspace. As a human in the first place you are used to work with your hands - and it not only feels more natural to hit a button with your hand - it's also a lot of faster! And if you are practiced your body memorizes where to hit a key and you don't have to think about it anymore. That is much more natural.
Except for the fact that most tabbed toolbars have what you need for that task. For example, in photoshop I wouldnt want one window sharing my color swatches and then in the same window my layers. So these tabs are placed properly for usability. If you always look at the worst case scenario then you'll never grow.kAinStein wrote: Especially if you are using tabbed toolbars you lose a lot of time switching between tools. So you should restrict tabbing only to procedures that you actually don't need constantly.
"Fyling a plane is dangerous, when you fall out of the sky you'll die. Therefore we should never fly." Sound like anyone you know?
If everyone had to read the windows manual before getting started we'd all be using macs. :-\kAinStein wrote: Because documentation is the key to every single piece of software on earth
Yeah because plastering the screen with meaningless icons is exactly what hugely successfull applications like Max, Maya, Photoshop, Windows and OSX do.kAinStein wrote: That's ok! I again would recommend Matt's way instead of plastering half of the screen with tabs and meaningless icons like other applications do.
What applications have you been using? they have obviously left a bad taste in your mouth. I use blender's tooltips to learn it. So do a lot of people.kAinStein wrote: Only icons are a bad thing. Most icons are simply not self-explaining and tooltips don't make anything better
AgreedkAinStein wrote: Probably you should get the basics first! You can't drive a 40 tons truck without knowing what a steering wheel is - though the truck might have an automatic drive. Learn the basics.
I find it rewarding.lukep wrote: [...]grunt work on usability
Let me say this: this UI I designed is a 1st draft with a definite lack of user feedback. Help me make it better. KainStein's rants have even given me ideas. I think I have something up my sleeve that even he will like.
But let's say someone paves a real clear roadmap for you, it would be easier and perhaps even fun to code.
No one in this thread is an "occasional" user.kAinStein wrote: Many of those people don't get what kind of tool Blender actually is. It's not intended for occasional use.
Sabrina is talking about shifting a whole team of people fulltime to it. In production... She wants to be dedicated, however before she can be seduced she is telling you what you're missing.
Neither do they, extending those tools took months. And it was great, the effects in that movie were amazing. The renders were amazing, the whole thing was a visual feast.kAinStein wrote: Do you know any group consisting of a few guys that made an 11 minutes short in that quality that Elephants Dream is, including storywriting and even extending the software they are using in just a couple of weeks?
I hope you aren't right. Sabrina, if this is truly the reason you want to switch to blender it is the wrong reason. You should switch because you want to, not because it's cheaper.kAinStein wrote: not intending to spend some money so the foundation can raise funds and just want a cheap replacement to save license fees?
Try Aztec...kAinStein wrote: though K3D is kind of a Maya clone.
Sabrina it is good that you are learning the software. Blender is a great piece of software.