FastLSM Soft Body Algorithm

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spaceseel
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Joined: Sat Sep 29, 2007 5:58 am

FastLSM Soft Body Algorithm

Post by spaceseel »

This is something I accidently stumbled upon while browsing the internet. Basically, it's supposed to be a very fast, and efficent soft body system that can deform and tear multiple, high-res objects with a typical desktop machine at real-time. Now, I don't claim to know how fast the current Soft Body system is, so don't go clashing down on me for getting something wrong about it. This isn't really a feature request (but it would be cool to have this feature in Blender), but just me letting everyone else know about it. And although the source code is for Windows only, the author also placed a thesis paper on the algorithm on the link listed below.

http://www.alecrivers.com/fastlsm/

HiNMity
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Joined: Thu Oct 17, 2002 11:01 pm
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Re: FastLSM Soft Body Algorithm

Post by HiNMity »

That would sure bring the fastest dynamics engine I ever seen into Blender. Perhaps this thread is located in the wrong forum area and should be move to the so it would get more attention. Personally I think it´s stunning and it looks really fun :)

spaceseel
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Joined: Sat Sep 29, 2007 5:58 am

Post by spaceseel »

Scratch the idea :cry:

I just discovered that the algorithm has to be licensed to be used and that wouldn't work with open source software.

sorry

T.N.T.
Posts: 0
Joined: Mon Dec 03, 2007 2:09 pm

don't worry dude ;-)

Post by T.N.T. »

spaceseel wrote:Scratch the idea :cry:
sorry

scratch the idea ?? NEVER 8)

take a look at this :D

http://www.opentissue.org/OpenTissue/

Free and OPEN SOURCE !!!

someone must take this in mind for future improvements of the soft body physics engine 8)

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