FastLSM Soft Body Algorithm
Posted: Sat Sep 29, 2007 6:35 am
This is something I accidently stumbled upon while browsing the internet. Basically, it's supposed to be a very fast, and efficent soft body system that can deform and tear multiple, high-res objects with a typical desktop machine at real-time. Now, I don't claim to know how fast the current Soft Body system is, so don't go clashing down on me for getting something wrong about it. This isn't really a feature request (but it would be cool to have this feature in Blender), but just me letting everyone else know about it. And although the source code is for Windows only, the author also placed a thesis paper on the algorithm on the link listed below.