I've seen this sort of process demonstrated on tv. The results were really impressive.
Would it be possible to incorporate this ?
This link is related. Google finds more. http://scitation.aip.org/getabs/servlet ... s&gifs=yes
Last edited by Ric95 on Fri Dec 28, 2007 6:54 am, edited 1 time in total.
Odd. It works for me.
Anyhow, that link doesn't say too much, but they are one of several groups working on ways to take several frames of an animation and mix them into an image with higher resolution and contrast.
Its a process not unlike motion blur or AA oversampling with several frames.
Imagine taking a security vid and mixing one high res image from them.
You could conceivably redo the whole video with the higher res image in place.
Very useful.
It has been contemplated (me and Kier discussed an idea related to it a week or so ago)- not particularly useful for animation since you can go back and render at a higher resolution, but for live video footage it could be really useful.
True. Most of the time it wouldn't be needed, but I'm putting the idea up because it would probably be very simple to add to blender, and there is almost nothing else out there with that feature.
Here is some good information on the subject, it even has the math used to implement it; http://www.math.nus.edu.sg/~matzuows/csx.pdf
*edit*
Actually I found an easy way to do it in Gimp. That the sort of thing Gimp is more suited to, I'm just one of those Blender addicts who wish Blender was the only program needed on a computer.