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Posted: Fri Jan 02, 2004 8:19 pm
by VirtualDarKness
Good news!

blender.it has released BlenderCAD, the result of the work made by the BlenderCAD team.

This pre-release is here to show that the project is active and to show what we've done since now. More documentation and features will follow. Now our first target is to extend the developement team also to non-italian developers.. I've already write some lines to Ton about this so.. stay tuned :-)

Hoping that you'll enjoy it.. here is the first release:

click here for download

bye,
Giovanni.

Posted: Fri Jan 02, 2004 9:45 pm
by tuinbels
This looks very promising :D

I already have a feature request:

when i want to draw a circle, i cannot set the number of verts. Would it be very hard to implement that?

i tried adding something like the following to parser.py:

Code: Select all

elif len(WordList)==4:
    newObj = Circle3D(3 arguments)
and the third being the number of verts, as defined in primitives.py,
but when i typed: circle 0,0,0 2, 10
it returned: UnboundLocalError: new variable 'newObj' referenced before assignment

Posted: Fri Jan 02, 2004 9:54 pm
by Manuel
No problem...this feature will be activate in the alpha release :)

Posted: Sat Jan 03, 2004 4:20 pm
by bleber
good start!!!

I hope that blendercat have a future

Posted: Sun Jan 04, 2004 2:49 pm
by VirtualDarKness
Talking about BlenderCAD's future.. now we're on http://projects.blender.org/projects/blendercad/ too!

That means that now you can submit bugs and feature requests or join the project as a developer!

bye,
Giovanni.

Posted: Sun Jan 04, 2004 3:42 pm
by bleber
Image


well, the proces is make the circle, join, amd make the faces manually in the edit mode.

My question is... are there a easy and kuicli way to make the faces betwen the circles?
or these need a new feature for make faces without enter in the edit mode.

Posted: Sun Jan 04, 2004 6:57 pm
by Manuel
Before all...incredible works...thanks to test the pre-alpha, and thanks for feedback.

The feature you want is a sort of loft. It's a work to do in the next releases.

Posted: Sun Jan 04, 2004 7:40 pm
by Money_YaY!
Have you ever seen Sketch-up ? It has a tool that you just select a face and pull and it draws a new extrudtion, plus you can draw a shape on the model and then do th extrudtion thing again. This is all with out doing any menus and clicking any buttons, so it is very fast and clean with no lag time. It would help so much in blender for ever fatser modeling and would leed to some creative endevous.

Free demo, and even videos http://www.sketchup.com/

Posted: Sun Jan 04, 2004 7:54 pm
by Manuel
Money_YaY! wrote:Have you ever seen Sketch-up ?

Free demo, and even videos http://www.sketchup.com/
Mhh no bad...we take a look on it.

Posted: Sun Jan 04, 2004 11:34 pm
by knoxer
Awesome news. I'm glad to see some people are pursuing this idea! I can't wait to see where this goes.

Money_YaY, Sketch-up is good for quick modeling, but it's not really a CAD application. CAD is all about PRECISION!

Posted: Mon Jan 05, 2004 3:48 am
by Money_YaY!
knoxer wrote:Awesome news. I'm glad to see some people are pursuing this idea! I can't wait to see where this goes.

Money_YaY, Sketch-up is good for quick modeling, but it's not really a CAD application. CAD is all about PRECISION!
It does have PRECISION it is an architechs tool, it was created by architechs for architechs, But I do understand that what you mean is what should be. An exact scale model for mass reproduction of solid parts and materials. I only posted the idea as that is what sketch up does to a point, but it does it with flair and speed like blender.

Posted: Wed Jan 07, 2004 8:32 pm
by carlinhos77
GrimDude wrote:In Autodesk's Mechanical Desktop you create objects by drawing a rough sketch in 2D, and then 'constraining' the object to the desired dimensions (fixing lines to parallel states, equating states between features, etc.) and THEN commit to extrusion, lofting, or sweeping to create the 3D base.
Jim, I understand what you mean by "unintuitive," however I don't think Blender is intended to be a CAD system (nor should it be). A push in that direction could take it back toward commercialism.
I would like a BlenderCAD, at least a Blender with more CADlike functions! What are you afraid, when you speak about the danger of "commercialism". I think, in the GNU/GPL licence everything is very clear. And if more professionalism leads to a broader acceptance - also in the commercial world - then I don´t see a problem.

Posted: Thu Jan 08, 2004 10:18 pm
by carlinhos77
[quote="Money_YaY!"]Have you ever seen Sketch-up ?

I've tried the demo-version and found the functions of SketchUp quite poor. And the software costs about 500 €.
Maybe some comfort and functions like the measuring are nice and would be a good idea for integrating in blender.

Posted: Sat Jan 10, 2004 9:25 pm
by Khiraly
Hi!

I'm ready to create some basic mesh(in Blender units) where can I look at some standards, and image?
Primary Im interested to doors, tables, and so on.

Posted: Sun Jan 11, 2004 10:04 pm
by rubicon
Hi, the first impression was a very good one.

But now i have some comment:
As long as bCAD isn't that ready, what about putting some (real useful) snap-features in the regular Version?
Like in most CAD-Progs, if a solid is highlited and you move the mouse over it, the keypoints (corners of a cube, center of a circle etc.) get highlited so you can just click if you're near a keypoint and the cursor will be placed there?

Keep on the good work,
rubicon