What doesn't work however is the transparency itself.
If I use Z-transp I get this:

Errors:
- jagged edge on the bottom where object meets ground
- jagged edge where first floor meets walls (though they have the same material!)
- z-buffer error on the left wall, where the first floor shows through the wall (it is not even very close to the outside wall in reality!)
So I decided to go for Raytransp. But the result is equally unacceptible:

Errors:
- vast parts of the image that must be invisible are shown.
The settings are shown below:

I'm not sure if anyone has noticed this before. I've been looking for an answer for days, yet all I found was a partly similar problem in another forum. The promoted "solution" there was to render using z-transp at ridiculously high resolution and then downsizing the rendered image until the z-transp-errors sort of disappear. This ist not feasible, because they never vanish completely, and the rendering-times are increasing drasticly.
Has anyone got a suggestion for a workaround or solution to get either of the transparencies to work correctly?