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Anyone working on the UV Unwrap options?

Posted: Tue May 20, 2003 3:39 pm
by BgDM
I was wondering if anyone is working on improving, or adding new options to the current UV Unwrap options in Blender.

If so, could it be possible to have the unwrap not default back to the original mesh and unwrap the Sub-D cage instead? This would mean less hassles with texture stretching, etc. on the faces.

Can this, and will this be done?

Thanks for any info on this subject.

BgDM

Posted: Fri May 23, 2003 7:53 am
by sten
sounds a neat and good idea!

I would support this :)

Posted: Mon May 26, 2003 10:43 am
by strubi
I've written a cubic unwrapper for Blender quite some time ago. There should still be some python code around, but I haven't tested it with the latest release.
The unwrapper is also available as a C/C++ library, see demo (win32) at:

http://www.section5.ch/?which=1&sub=1

I'm currently working on enabling this feature in Blender as well. But this requires the complete change of the internal EditMesh structures, which I am not 100% done with.

If you're interested, I can send you a copy of a 2.26 blender which demonstrates more of
that library's functionality (incl. multilevel UNDO/REDO and easier editing/selection).

Cheers,
- Strubi

Posted: Mon May 26, 2003 12:15 pm
by matt_e
strubi wrote:If you're interested, I can send you a copy of a 2.26 blender which demonstrates more of
that library's functionality (incl. multilevel UNDO/REDO and easier editing/selection).
Wha...? I know I'm definitely interested!

Posted: Tue May 27, 2003 6:38 pm
by BgDM
strubi: that would be awesome!! So will this be integrated into the next release as well?

BgDM

Posted: Tue May 27, 2003 8:42 pm
by Jamesk
wow.

I wouldn't mind seeing something like that. Now, cubic unwrap is not always the best way, but most of the time it should be extremely helpful!

I wouldn't mind if you mailed me a link or something :D

Posted: Tue May 27, 2003 8:49 pm
by strubi
Ok!

Will try to make a win32 compile. At the moment it's only linux..but I hope there's no big changes necessary to compile under mingw/cygwin...
Gimme some time until next week.

Cheers,

- Strubi

Posted: Wed May 28, 2003 8:43 am
by Jamesk
Grooveeey!

Posted: Wed May 28, 2003 2:27 pm
by BgDM
Excellent!

Thanks for this strubi!

BgDM

Posted: Wed May 28, 2003 4:07 pm
by Dani
8) cool! 8)

Posted: Wed Jun 04, 2003 10:07 am
by strubi
Sorry, took me a little time to get the stuff compiled under cygwin.

So, here you find an integration of the xMesh library into blender.
More in the blend file in the setup. Cubic unwrapper of course included.
Linux version is available on request.

http://www.section5.ch/?which=1


Have fun!

- Strubi

Tooo Greatttt evolution !!!!!!

Posted: Wed Jun 04, 2003 10:48 am
by McGivrer
Strubi ? are you deus ??? :D when will it be totaly integrated in Official Blender ??????

Please !!! teelll uussss !!!! :D

Posted: Wed Jun 04, 2003 2:09 pm
by mavos
strubi wrote:Linux version is available on request.
*requesting*

Posted: Wed Jun 04, 2003 5:17 pm
by Jamesk
Schmoly cow!

strubi, that stuff rocks. And not only the unwrapper - that face- and edgeselection is pretty surprising to find too! Just gave the unwrapping a 5 min quicktest on an old apartmentmodel - rock solid, man. :D

Got to check out that lightfield stuff too.... I'm writing your name into my last will and testament as one of the beneficiaries right now.

Posted: Wed Jun 04, 2003 5:38 pm
by hannibar
Great stuff.
I have one question though. What is the actual advantage of using this mesh editing system instead of the current one (besides the undo)? In the current one you can select faces and edges too, by selcting 2,3 or 4 vertices and do the same operations.

Another thing is that sometimes when you go out of editmode in shmender, it takes a while. The window freezes meanwhile. This happens especially when you select a few things. I tried selecting all faces, and it took a few seconds to get out of editmode...