I posted this on the Funboard, but I think people who are not part of the mailing list shold have a chance to comment.
I have attempted to reorganise the editbuttons more logically. This is meant for inspiration to those who will code the new UI in Blender 2.30. This is my attempt:
I have changed the names of a few buttons and added som as well. The changes are:
Beauty -> Long (under subdivide)
added Short next to Long, wich could subdivde the selected faces on the short axes.
Rem doubles -> weld vertices
Added Smooth subdivide. Strange that this button is not in the edit buttons window currently
Taxface - Make ->Enable texface
VertCol - Make -> Bake Vertex Colors
Added Recalculate Normals next to Flip Normals
The layer controller is now a pulldown menu.
Everything har been organised into categories.
You can comment as much as you like.
This is the vertical version:
Another proposal is about togglebuttons that switch off when another is pressed (Like the percent buttons in the RenderButtons, or the texture projection buttons in the MaterialButtons). I think there should be a visual difference between normal toggle buttons and buttons like these. They should be connected together so that you can see that one affects the other. here is a mockup:
Another idea I had was that you should be able to tell the difference between all toggle buttons and normal buttons that spring back when you have clicked them (like the Render button). Normal buttons should be slightly brighter than togglebuttons. A mockup:
Again, you are free to comment.
-William Reynish (Monkeyboi)