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Cloth simulation -- links to opensource projects
Posted: Thu Jun 12, 2003 10:30 pm
This link suddenly appeared in front of me when i was in #blenderchat yesterday
I don't know wether this could be useful or not, but....
No flaming if this is useless.
Posted: Fri Jun 13, 2003 9:19 pm
Cloth simulation exactly what i really want in Blender. I think this should be discussed by the Functionality Board, which i subscribed to earlier. Ill post a message on there now. We need to experienced coders to get on board and try and implement it.
Posted: Sun Jun 22, 2003 9:39 pm
I've found another links for cloth simulation. Any chance of getting this one into Blender?
I hope i'm not getting annoying with this
Programming cloth simulation from scratch might be a pain in the lower rear part of the body, so i'm suggesting links for projects that are already done.
Posted: Thu Jul 10, 2003 2:01 pm
wow, i'd be a great feature, and moreover OpenSource!
Don't be shy, i know you can do it!
it isn't an emergency, sure....
maybe THE way to get additional features implemented
Posted: Sat Jul 19, 2003 12:09 am
well I proposed this "method" months ago - there are so many specialized stand alone tools that could be an enrichment for blender. I was actually thinking of some kind of PR for getting interesting developers involved in the blender project. Not sure how this should be made, though.
Actually I have no idea how easy or hard it would be to implement "foreign" code into blender, but maybe it's worth a try.
what about SimCloth v3
Posted: Thu Oct 23, 2003 7:44 pm
It went open source (GNU) several months ago now too. I think the original Blender cloth sim was based on the older version or concepts, wasn't it?
SimCloth v3 http://www.chaosgroup.com/software/software.html
Re: maybe THE way to get additional features implemented
Posted: Fri Oct 24, 2003 7:08 am
solmax wrote:well I proposed this "method" months ago.
so did i, posted it in as a comment to an article about a new blender update - nobody answered.
Posted: Sat Oct 25, 2003 6:50 pm
Cloth simulation exactly what i really want in Blender
Hehe.. It's precisely what is the most expensive in a 3D pkg
Anyway, i'm not against this. Dynamic rigid bodies etc etc