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Looking for 3Ds Max key-presets for Blender 2.5+
Posted: Mon Mar 29, 2010 4:22 pm
I have worked woth 3ds Max and I think that it would be much much easier for me to get into Blender if the short-cuts and controls were as identical as possible.
Has anyone made settings for himself in Blender 2.5 that change all keys to 3ds Max standarts? I'm quite sure it's impossible for all keys, but at least the basic controls like rotating, panning, right-click to get the main menu and so on should be possible.
If anyone can give me a file with those setting I would be very thankful.
Side-note: I think it would be genius of the developers to integrate pre-made key and control-settings that imitate known Programs like Max or Maya. It would make switching incredibly simple. Also it would greatly improve the workflow for those who are willing to use two Programs at the same time.
On a different side-note: I use Windows 7 64 bit and the latest alpha of Blender 64bit and when I start it I have two windows (a dos-box and the actual Program) open. Why is that (I had the same with older Blender versions)? I mean, do I need that dos-box-thing? When I close it, Blender is closed, too, but I consider it a waste of space... Is there a way to make the dos-box disappear or is that a bug of some sort?
Posted: Mon Mar 29, 2010 4:43 pm
1. Check out this Thread.
I'm a former Max user and most of the important things are discussed there. The tutorial is for Maya, but most of the stuff applies to Max aswell.
2. Keymap import is broken at the moment so you're better off configuring it yourself. It will also teach you where things are when you eventually need further customization. All settings for Blender, including keymaps, themes, window settings and default scene are saved in a file called ".B25.blend". Another thing you can do is import one of those and the keymaps will be loaded with it.
3. Default keymap presets for Maya, Max, Modo etc. are planned for 2.6 i think. The whole 2.50 series are going to be beta releases, and when they are finally stable enough the version will be bumped to 2.6 (which i assume will be released around august).
In any case you're better off following the tutorials on the thread and configuring it yourself.
As for the "console" - yeah it's annoying but you get used to it. I think it pops up only on Windows, whereas on Linux it's hidden. It can print out some valuable debug info when your script plugins or keymaps are broken, but it's not something to use all the time...
Posted: Mon Mar 29, 2010 5:01 pm
Thank you for the useful input. If anyone has done this for 3ds max settings already, it would be great if (s)he could share the relevant files. I would have no problem with getting a completely new Blender with those setting already made either.
Posted: Mon Mar 29, 2010 5:09 pm
I can send you my settings, but they're not the same as the default Max ones, because even on Max i used a custom set (like 123 instead of WER for move/rotate/scale etc.)...
Posted: Mon Mar 29, 2010 5:52 pm
I use the default Max settings, but I guess that would be better than starting from scratch.
Did you have to do that thing with the scripting? Or is that already integrated in the latest alpha?
If you remember what else you don't have on max-default and post me your file, that would be cool, too.
Posted: Mon Mar 29, 2010 6:40 pm
All the hotkey configuration is done in the keymap editor (File->User Preferences->Input). WER hotkeys script explained in the tutorial is outdated and you don't need it. Now you can skip the script part and go straight to where it says "Then go to View3D > View3D (Global)" and type in "view3d.enable_manipulator" instead of "view3d.manipulator_mode" on the screenshot. You'll have to excuse having to bother to configure all these, 2.5x are still alpha so all the default Max/Maya/etc. presets haven't been added yet. That's why I strongly recommend you check the first two links in the thread i linked to.
- The tutorial that explains how to config keymaps
- This is an example ".B25.blend" configuration file with the stuff from the tutorial. (might be outdated). Put it in the \.blender\ folder so it loads those settings on startup.
When the versions become stable enough i can start compiling a configuration that resembles 3dsmax as closely as possible.
Posted: Mon Mar 29, 2010 6:50 pm
I think I'll wait and work with other programs till then.
Thanks for everything.
Posted: Wed Feb 09, 2011 4:38 pm
I'm a Max-User that had to switch with blender for a job. As I had (and still having) hard times principally with modelling with blender 2.4 and such, I tried to make something more confortable for me with the long awaited 2.5 release.
It may be uesful to you, I think.
I just change the basics as I'm still not quite very familiar with blender.
Here are what you should have once you load it:
- Select with Left Mouse Button
- Rectangle selection (border selection in blender) with LMB drag'n'drop
- Pan view (Move view in blender) w/ Middle Mouse Button pressed
- Turntable view w/ ALT+MMB presssed
- Modeling menu calling (special menu W in blender) with Right Mouse Button
- Rotate with E (R in blender)
- Scaling (Resizing R in blender) with S
I kept Grab Mode (G) and did not swith it to W as W is useful in ths UVs window for example. (Though it may be switched for RMB, but I didn't look into it for now).
Tell me if it works as you expect!
[Edit]: Oh yeah, and I look for a way to have the Mesh selection mode with 1=Vertex, 2=Edges, 3=Face insteadof the tiring CTRL+TAB+1, but i did not find anything convicing yet. If anyone had a trick, I'll be glad to know it.
Posted: Tue Feb 22, 2011 1:06 am
http://download.blender.org/documentati ... erence.pdf
I like how blender works I don't mind using diferent, keys when I play video games I have to do the same. Anyway I think it's not hard to do even an exact copy of Max UI to blender and actually appear the same , even easier what you want, I like more the blender way anyways I'm stuck to Max cause is where i have oportunity of work until I get independent and can do stuff on wherever program I want.
I you read carefully the reference you will find all similar functionality and the switch is just start pressing those hotkeys and using them. And of course it would be easier to just siwtch the app and have the same keys I agree with that.
Re: Looking for 3Ds Max key-presets for Blender 2.5+
Posted: Thu Feb 24, 2011 11:52 pm
Duebel wrote:Is there a way to make the dos-box disappear or is that a bug of some sort?
The DOS console can be 'hidden' under the Help Menu.
Help > Toggle System Console
However, this needs to be done after each launch. :/
I dont know how many times I have killed Blender by accident simply because I was clearing my desktop of windows that I was not using.
Posted: Fri Feb 25, 2011 3:52 pm
For those interested - i'm still waiting for the keymap preset system to become stable before i continue any work on the 3dsmax preset.