Text objects- their origin and Halo materials on them

The interface, modeling, 3d editing tools, import/export, feature requests, etc

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pancreasboy
Posts: 0
Joined: Fri Jun 05, 2009 4:22 am

Text objects- their origin and Halo materials on them

Post by pancreasboy » Mon May 10, 2010 8:11 am

Hey there,

I'm having trouble making text glow.

It seems Halo needs many vertices to work better, but how do I do that for text in Blender?

I tried Alt c on the text but it converted it to curves (which I can't convert to a mesh).

Does anyone know how to do this?

Thanks in advance.

pancreasboy
Posts: 0
Joined: Fri Jun 05, 2009 4:22 am

Post by pancreasboy » Mon May 10, 2010 8:13 am

Oops and i was going to ask how can you edit the origin of a text object because "Set Origin" doesn't seem to give you the option to move the origin to wherever I like.

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