viewing multiple poses of a skin simultaneously?

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theshrike
Posts: 0
Joined: Fri Jan 22, 2010 7:27 am

viewing multiple poses of a skin simultaneously?

Post by theshrike » Thu Jun 17, 2010 3:49 pm

Is it possible to set blender up to display different poses of an skin alongside the base-pose

e.g. modify mesh & vertices in the base pose and see what they look like in multiply postures.
particularly for weight-map painting but also for general meshing etc..

EDIT: so i found you can indeed instance skin & armature but you can only view both either deformed in pose mode or undeformed in edit mode

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