Problems With Character Rig

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RealityCurve
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Joined: Mon Aug 16, 2010 4:55 am

Problems With Character Rig

Post by RealityCurve »

I'm currently in the process of rigging a character for a project and I've got his body finished up I've made a couple parts that are independent of the body, like the eyes and the teeth. So when I move the bone that controls the head, if I've parented the eyes and teeth to the bone, they move with it, but quickly become out of sync with the head. The teeth (gums included) move outside the head. The eyes aren't as bad, but still move slightly out of sync. How can I keep these seperate entities in sync when I move the head bone?

Nikprodanov
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Joined: Fri Feb 13, 2009 8:54 pm

Post by Nikprodanov »

Could be a weights issue, normally parenting should make the other objects follow along perfectly. Can you provide a screenshot or maybe a .blend file?

RealityCurve
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Joined: Mon Aug 16, 2010 4:55 am

Post by RealityCurve »

Interesting. How could I fix a weighting problem?

Nikprodanov
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Joined: Fri Feb 13, 2009 8:54 pm

Post by Nikprodanov »

Well, i'll need a bit more info on the situation... Skin weights are edited in Weight Paint mode if you want to investigate it yourself. It could also be a constraint problem, if you have any, but again, im making blind guesses here.

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