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Problems With Character Rig

Posted: Sat Feb 26, 2011 12:03 am
by RealityCurve
I'm currently in the process of rigging a character for a project and I've got his body finished up I've made a couple parts that are independent of the body, like the eyes and the teeth. So when I move the bone that controls the head, if I've parented the eyes and teeth to the bone, they move with it, but quickly become out of sync with the head. The teeth (gums included) move outside the head. The eyes aren't as bad, but still move slightly out of sync. How can I keep these seperate entities in sync when I move the head bone?

Posted: Sat Feb 26, 2011 1:22 am
by Nikprodanov
Could be a weights issue, normally parenting should make the other objects follow along perfectly. Can you provide a screenshot or maybe a .blend file?

Posted: Sat Feb 26, 2011 2:44 am
by RealityCurve
Interesting. How could I fix a weighting problem?

Posted: Sat Feb 26, 2011 12:01 pm
by Nikprodanov
Well, i'll need a bit more info on the situation... Skin weights are edited in Weight Paint mode if you want to investigate it yourself. It could also be a constraint problem, if you have any, but again, im making blind guesses here.