Implicti Surface Proposal

The interface, modeling, 3d editing tools, import/export, feature requests, etc

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karlos
Posts: 4
Joined: Thu Oct 17, 2002 9:37 am
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Implicti Surface Proposal

Post by karlos »

Hi,
my name is Jiri Hnidek. I'm student of The Technical University in Liberec in The Czech Republic. I do thesis mainly making implicit surfaces. I made some screenshots of new MetaBall types:

screenshot_01.png

screenshot_02.png

or

Image

Image

I made binary for you. It is only for Linux :-(. I have to warn you, that it is full of bugs. I have still problems with saving and reading files with new MetaElems and memory mangement of bounding boxes. New types of metaballs are available. We can change Tube, Square and Cube with parametr len in in Edit buttons(F9). Polygonization is faster now.

blender-meta.tar.bz2

I hope, that all this will be available in Blender 2.29

Don't report any bugs. It is only for fun. I will be happy for your feedback, and opinion. My email addres is jiri.hnidek@vslib.cz.

Have a fun with new MetaBalls!

Jiri Hnidek
Last edited by karlos on Fri Aug 22, 2003 1:37 pm, edited 3 times in total.

Pablosbrain
Posts: 254
Joined: Wed Jan 28, 2004 7:39 pm

Post by Pablosbrain »

Very cool screenshots! I hope to one day see these in the full release of blender! Very cool!

ideasman
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Joined: Tue Feb 25, 2003 2:37 pm

Post by ideasman »

Way to go Jiri Hnidek, I would live this feature in 2.29+

theeth
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Location: Montreal
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Post by theeth »

I can't wait to see this in a future release. Great job!

Martin
Life is what happens to you when you're busy making other plans.
- John Lennon

wavk
Posts: 126
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Location: The Netherlands
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Post by wavk »

Wow! Great images. Good job, karlos! More people should do coding for blender for ther theisis! :D

ilac
Posts: 131
Joined: Mon Oct 14, 2002 8:24 am

Post by ilac »

Impressive! :D
wavk wrote: More people should do coding for blender for ther theisis!
Hear! Hear!

Zweistein
Posts: 10
Joined: Wed Oct 16, 2002 12:41 am

Post by Zweistein »

coooooolll :)

Fred_Pyo
Posts: 25
Joined: Sat Nov 02, 2002 8:31 pm
Location: Somewhere in South America

Post by Fred_Pyo »

People like you are the ones that make our lovely blender better and better. Keep it up.

modron
Posts: 0
Joined: Thu Jun 05, 2003 10:13 am

boing!

Post by modron »

wow! that certainly does look useful!

Eric
Posts: 163
Joined: Wed Oct 16, 2002 1:01 pm
Location: Sweden, Norrköping

Post by Eric »

Images/links are broken.

karlos
Posts: 4
Joined: Thu Oct 17, 2002 9:37 am
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Images/link are available again

Post by karlos »

Hi,
images are available again as links :-)

Jiri Hnidek

hanzo
Posts: 69
Joined: Mon Oct 14, 2002 9:56 am

Post by hanzo »

:D this would be a great addition to blenders metaballs, I hope that it becomes part of 2.29 that would be very good...

M@dcow
Posts: 0
Joined: Sun Apr 20, 2003 12:50 pm

Post by M@dcow »

Wow Karlos, this looks wonderful....

I want 2.29 sooo much more now :shock:

Anyway, good work.

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