Blender 2.57, Collada with physics

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kaomoneus
Posts: 0
Joined: Mon May 30, 2011 10:11 pm

Blender 2.57, Collada with physics

Post by kaomoneus »

It seems that physics doesn't want to be exported. I created a mesh, apply decimate modifier. Then I go to physics object properties tab, change it from Static to Rigid body, and activate Mesh collision type.
Then I exported this object to Collada. Physics doen't appeared in .dae object. Whats wrong? Is there any way to export physics scene to Collada?

Thanks!

kaomoneus
Posts: 0
Joined: Mon May 30, 2011 10:11 pm

Post by kaomoneus »

Hey... Is there no people who uses physics with collada?

mslinklater
Posts: 0
Joined: Mon Jun 20, 2011 2:03 pm

Post by mslinklater »

I have the same problem... how do I export physics data into a collada file ?

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