It seems that physics doesn't want to be exported. I created a mesh, apply decimate modifier. Then I go to physics object properties tab, change it from Static to Rigid body, and activate Mesh collision type.
Then I exported this object to Collada. Physics doen't appeared in .dae object. Whats wrong? Is there any way to export physics scene to Collada?
Thanks!
Blender 2.57, Collada with physics
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