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Free Roam View Option?

Posted: Mon Jun 13, 2011 9:03 pm
by Mr.lam
Hi chaps.

I have searched high and low for this function (if it even exists) but can not find it so I decided I'd ask in the forums.

I am looking for an option that would allow the user to free roam around the 3d environment similarly to the behaviour of the spectate camera found in games like counter-strike and call of duty where you can fly around the map watching the chaos as if you were a bird. Typically the W,A,S,D keys would move the camera forward, backward and strafe left to right, panning and dipping with the mouse.

Is this possible in blender? If so, it would really help me out!

Thankyou for your time and answers in advance. :)
Another New Guy.

Posted: Mon Jul 04, 2011 12:28 am
by linuxnofear
Yes, there is a feature for this. And most people is probably tired of this question because it is frequently asked.

It is called Fly Navigation (Shift + F).

And you like I and everyone else who asked this question says

"Well, I tried that feature. And it sucked."

It does.

It is like comparing aiming with a mouse to a xbox joystick in a FPS.

So a message to the developers. Blender is awesome. I really want to go over to work with Blender only (from 3Ds Max). I mean it is FREE!, and still this awesome.
But it is really hard to work on a big architectural scene, or just a big scene over all with just rotate, pan and zoom.

I won't say "It must be easy to fix.", as I am not a programmer. But there is already the Fly Navigation. Is it so hard to change the behavior of the camera to follow the mouse to the point and not chase it like a dog after a stick?

I did search the TODO list in the wiki page but couldn't find anything like this. Maybe i didn't search good enough.
But I really hope this gets a little bit of attention as so many people has voiced their need of this feature.

Best Regards
Nux

Posted: Mon Jul 04, 2011 7:19 am
by simtron
Also include these keys in shift+F view
a-for strafe left
s-Walk backward
w-Walk forward
d-strafe right
r-rise in z axis
f-fall in z axis

But instead, I have other set of shortcuts which will help you to look around your 3d models by centering them to the view.

With your object selected,hit "." key on numpad.
This will center the object to the view.
You can use the numpad keys to look around the object.
Try these keys (2,4,6,8).Also the numpad should be numlocked before you do any of these.

Posted: Mon Jul 04, 2011 7:41 am
by simtron
lol 8 followed by ) turned into smily. :lol:

Posted: Mon Jul 04, 2011 11:37 am
by linuxnofear
All the controllers if Fly Navigation is acceleration. Which gives zero control. And you don't want to rotate around ONE object if you are modeling anything from a room to a city.
Rotation is very good when working on a single object, preferably organic, or just smaller.
Yes I know you can make other things too with it. But you who says that. Have you tried to use First Person mode to navigate in a 3D program or maybe in a game editor like UDK.

Posted: Mon Jul 04, 2011 11:53 am
by linuxnofear
I know this sounds a bit wrong because Blender is a free software. But I am willing to make (for me) big donation to get some actions around this feature.

I think I will do that anyway as this is such a great project that you guys do. Outclassing the "giants" is just a little part of that.

Posted: Mon Jul 04, 2011 12:07 pm
by Tehrasha
I would think that when they get the NDOF support rolled in for 3D mice (supposedly August-ish), it wouldnt be that hard to include keyboard shortcuts. Though Blender may be running out of free keys. :)

Posted: Mon Jul 04, 2011 12:18 pm
by linuxnofear
Tehrasha wrote:I would think that when they get the NDOF support rolled in for 3D mice (supposedly August-ish), it wouldnt be that hard to include keyboard shortcuts. Though Blender may be running out of free keys. :)
Not really. And if they did. Then the user can chose what they want and not. I mean. If they added a new feature and didn't change the current Fly. then i would unbind it for use of the new better one.

Posted: Mon Jul 04, 2011 9:03 pm
by linuxnofear
All who think this should be fixed, I have added it as a suggestion on BlenderStorm.org.
Add your vote and it is a greater chance it might get fixed sooner.
Link below:

Suggestion page