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Maya 2012, Blender, target file format

Posted: Sun Sep 18, 2011 9:00 am
by WaxyChicken
Maya 2012
Blender (downloaded today)

I'm looking for how to take a rigged, skinned, animated mesh from Maya and have it end up in any one of the formats without any animation or (major) texture loss:

.X
.md3
.b3d
.ms3d
.md2
.md3

I've been hitting roadblocks on google (grrr... i knew i shouldn't of switched to Maya 2012 so soon)

any help, links, tutorials, plugins, scripts, etc... that you can provide would be GREATLY appreciated.

Posted: Sun Sep 18, 2011 5:05 pm
by stiv
You are asking how to export a file from Maya?

Posted: Sun Sep 18, 2011 6:32 pm
by WaxyChicken
I'm asking how to export to one of those specified formats.

sorry, I thought I was being clear when I said:
I'm looking for how to take a rigged, skinned, animated mesh from Maya and have it end up in any one of the formats without any animation or (major) texture loss
Maya 2012 doesn't have many plugin scripts yet so it's export formats are still very limited. Blender is well known for being used as a pipeline/conversion tool so I'm hoping that the community can provide me with a solution for this dilemma.

Posted: Sun Sep 18, 2011 6:40 pm
by MadMesh
So you want to use Blender as a conversion utility?

Posted: Sun Sep 18, 2011 7:44 pm
by WaxyChicken
:roll:

the last time people had this much trouble understanding me it turned out I was having a stroke. Maybe I need a checkup.

I have Maya 2012.
my mesh is textured, boned, skinned, and animated with FK, IK, RK rigging.

I'm trying to reach any of the target file formats that I've listed above.

I found a LOT of old posts and info for how to achieve this by using blender, but they are for older versions of blender and Maya.

Maya export -> blender import -> blender export -> target file format.
how?

for example:I see that blender can export to .x DirectX format. will that include all texture formatting and animation frames? or only static models?
(I find a lot of programs brag about handling .md3 or .x but only for static or non-textured objects)

if it does include all texture settings and animation frames then how do I properly export my Maya animated textured mesh for import into blender?

Posted: Mon Sep 19, 2011 10:27 pm
by WaxyChicken
the Maya options are:
.ma
.mb
Mel
move
editMA
editMB
GE2
Autodesk packet file
fbx
dae_fbx
SPF_dce
stl_dce
iges_dce
dwg_dce
dxf_dce
mentalray
animexport

I'm accustomed to doing video animation.
exporting to a game format that is supported by the developers engine is new territory for me.

the engine supports animated file types of
.X
.md3
.b3d
.ms3d
.md2

the Maya community couldn't help me with the problem.
I'm still hoping the Blender community can.

and as I said, I also need to carry over the animation frames and textures. not just the mesh

SOME progress

Posted: Fri Sep 23, 2011 7:00 am
by WaxyChicken
It turns out that i can export VRML2 files in Maya and load them into Blender.

but i have errors and the animation does not load.

http://img713.imageshack.us/img713/7010/vrml2.png

in the above pic is the errors and the settings options i have in Maya for exporting the VRML2 files ( .wrl )

any help on getting my animation into blender would be appreciated.

Posted: Fri Sep 23, 2011 9:12 am
by MadMesh
This could work, I'm unable to test this as I dont have access to Maya

1. Export to collada from Maya
http://sourceforge.net/projects/colladamaya/

2. Import the collada files into Blender

3. Export from Blender to whatever format.

Posted: Fri Sep 23, 2011 4:23 pm
by WaxyChicken
No support for Maya 2012! We appreciate your donations.

Posted: Sat Sep 24, 2011 4:24 pm
by MadMesh
The free Autodesk FBX Converter can export to Collada
http://usa.autodesk.com/adsk/servlet/pc ... eID=123112

1. Maya export to FBX
2. import FBX into Autodesk FBX converter export to Collada
3. Import Collada into Blender export to whatever you need.