Feature: Mesh Modification Stack
Posted: Wed Oct 01, 2003 6:26 pm
In addition to the undo functionality that almost everybody would like, a modification stack for meshes would be really helpful as well and might be easier to implement. The user could set points at which the current mesh state would be pushed on the stack and could be saved with the blend file. If they don't like some of the changes they've made since the last mesh state was set they can simply revert the mesh to the previous state. It might be possible to only save changes to the previous state when a new state is set, but I don't know how well that would work. Does anyone else think this would be useful?