Cube subdividing for an absolute beginner!

The interface, modeling, 3d editing tools, import/export, feature requests, etc

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Cube subdividing for an absolute beginner!

Post by modula » Tue Mar 06, 2012 7:42 pm

Hi there,
I have just started using blender and am getting my head around the basics, but there is something I'm stuck on. I need to create a wall consisting of lots of cubes of the same size and am not sure the best way to do it. I have tried creating a cube and then using the subdivide function, but I then need to physically split the larger cube into the subdivided smaller blocks. How do I do this please? Otherwise, does anyone know of a good way to do this please? Thanks for accommodating an amateur!!

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Post by modula » Tue Mar 06, 2012 7:43 pm

Oh, and I'm using blender 2.61 on Mac...

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Post by SirDude » Tue Mar 06, 2012 11:21 pm

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Post by Tehrasha » Tue Mar 06, 2012 11:25 pm

Very basic example...

A) Start with the default cube 2x2x2.
B) Switch to edit mode.
C) Select the whole cube. (A)
D) Duplicate (shift-D)
E) Move vertically 1. (g z 1 enter)
F) Repeat steps E and F until you reach the desired height.
G) Select entire column of cubes. (A)
H) Duplicate (shift-D)
I) Move horizontally 1. (g x 1 enter)
J) Repeat steps H and I until wall is as long as needed.
K) Select, duplicate, move, rotate entire copies of the wall as needed elsewhere.

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Post by ldo » Wed Mar 07, 2012 12:24 am

If you need lots of copies of an object at a regular spacing and/or rotation angle and/or scaling, use an array modifier. To extend the replication to two or three dimensions, add two or three array modifiers.

The DupliVerts option that SirDude suggested is good if you want a not-necessarily-regular spacing, controlled by the positions of the vertices on another mesh.

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Post by modula » Wed Mar 07, 2012 1:19 am

Thanks for all the help! Tehrasha, that is exactly what I need for this thanks - nothing taxing, just didn't know an easy way of keeping the cubes all together. Cheers everyone!

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