YAFR (Yet another feature request) - Quotes welcome
Posted: Wed Oct 22, 2003 2:18 pm
Here is a list of things that I need blender to be able to do-
Mipmap UV textures in image window and background pic.
(4096x4096 runs 1 fps update on an ATI 9800 pro)
Sub pixel placement, blender supports uv mapping that is between pixels (can be set via the N Key) but when you move a point it snaps to the pixel locations.
This means that you cant use a low res image in place of a hi res image to speed up mapping because you loose precission.
I also do a lot of vertex painting, here are some things I could use (could be added to vertpaint putton view)
Blur vert colours (would blur with colours of faces joining to each other)
Tint (Would tint all selected faces the current colour) This one is a bit like the gammut adjustment but you would just change the colour to be 5% more like the current one.
If you het it a number of you faces would become green blue, whatever.
If the colour was white grey or black (eg- no colour saturation) the Tint button could remove colour from the object.
HSV Sliders for vertex paint and light colour setting, sounds trivial but its a pain when you need to make 3 sliders 4% lighter, just when painting different shades of grey.
A clean up mesh function, this could be added the the deleate menu of make a new menu item.
Clean up mesh function>>
>- Remove verts that are not connected to any edges/faces
>- Remove edges not a part of a face
>- Remove edges with zero length
>- Remove faces with zero area
>-Triple non planer faces.
X & Y offset for bg image, Theeth has done this but it has not been included.
Object statistics- Num of verts, number of edges, number of faces (quad & tri), surface area of all faces Size of object bounding box.

(4096x4096 runs 1 fps update on an ATI 9800 pro)

This means that you cant use a low res image in place of a hi res image to speed up mapping because you loose precission.



If you het it a number of you faces would become green blue, whatever.
If the colour was white grey or black (eg- no colour saturation) the Tint button could remove colour from the object.


Clean up mesh function>>
>- Remove verts that are not connected to any edges/faces
>- Remove edges not a part of a face
>- Remove edges with zero length
>- Remove faces with zero area
>-Triple non planer faces.

