The interface, modeling, 3d editing tools, import/export, feature requests, etc
2 posts • Page 1 of 1
Not quite sure your question here. I would imagine just exporting your blender object and importing it into your openGL program would work.oppid wrote:Hi all,
I have a problem with openGL (not Blender ).
I have in openGL a modelViewProjection matrix and I want to apply it to my model loaded in Blender.
Is there a method to do this? Is it possible? Thanks.