Definitely agreed.I like/agree/am indifferent to most of your suggestions, with the following notes:
-changes to the mousebuttons should (and you mention this, but I stress) definetly be user-definable. Otherwise, its not fair to old users to just remap and force us to become less productive while we relearn.
Good idea, but I don't know how left handed keyboard leyout would work. I mean, there is some logic in the keystrokes (Xkey constrains to the x axis and Tkey brings up texture rotating in the 3d window for example). I like the idea of having the keyboard customizable for people who might be very used to other applications.hotkeys should be user definable too and come with the following presets:
current: for old users/compatibility
right handed: right hand on mouse, left hand on keyboard.
left handed: the reverse
custom...
It is, I'm afraid, still 31.if the limit is still 31 it should be increased (I'll check)
Yes that is a very good idea. All it would require is to add a new type of panel in the IPO/Animation Editor along side mine where you can drop RVK/morph target panels into. These panles should also be collapsable.this is a want not a need but: selectably hidable/namable 'groups' of RVKS, i.e. "phonemes" "face" -etc.
Another great idea actually. I don't think this would be that hard to incorporate if something like my/Carnivores RVK proposal is folowed. There could be a new floating panel called "RVKs" or "Morph Targets" in the 3D window that basicly displays the same as the righthand bar in the IPO/RVK window.nice to show the sliders as floating windows in the 3d view (like project:messiah)