Scaling in units

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Devante
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Joined: Mon Jun 04, 2012 10:08 pm

Scaling in units

Post by Devante » Mon Jun 04, 2012 10:18 pm

I made a cube with dimensions of:

x = 60cm
y = 40cm
z = 63cm

No when I try to scale it, it scales from x = 1, y = 1, z = 1. I would like to scale from my original values 60cm, 40cm, 63cm. Is there already an option to do so? Or will it be implemented? It would add some precision to scaling I think.

ldo
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Joined: Sun Nov 07, 2010 11:30 pm
Location: Hamilton, New Zealand

Post by ldo » Fri Jun 08, 2012 10:31 am

I don’t understand what you mean. The default scaling (without constraints) is uniform, which means all dimensions get multiplied by the same scale factor.

Tehrasha
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Joined: Wed Apr 21, 2010 6:21 am
Location: Iowa

Post by Tehrasha » Fri Jun 08, 2012 11:08 am

I think he wants to scale the object in absolute units instead of a +/- percentage of its current size.

If so, he needs to move individual faces +/- a number of units individually instead of using scale. (provided he is using a scale a 1 BU = 1cm)
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CoDEmanX
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Joined: Sun Apr 05, 2009 7:42 pm
Location: Germany

Post by CoDEmanX » Fri Jun 08, 2012 8:40 pm

with N panel opened, you can see how the Dimension properties change

you can also type them directly, but it will lose proportions and works on active object only.

there's currently no way to enter dimensions with scale linked.
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