Further Interface Improvement proposal - NEW: UV Editing

The interface, modeling, 3d editing tools, import/export, feature requests, etc

Moderators: jesterKing, stiv

Monkeyboi
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Post by Monkeyboi » Sun Nov 30, 2003 3:31 pm

I have included a new section about how to change the file browser. Please check it out!

Here is an image:
http://www.shadeless.dk/ui/fileselector.jpg

This is a link to the File Browser proposal:
http://www.shadeless.dk/ui/filebrowser.htm

I have also updated the texturebuttons proposal. I had to have a max eight texture channel system because it is hardcoded in Blender. See it here:
http://www.shadeless.dk/ui/texturebuttons.htm

Monkeyboi
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Location: Copenhagen, Denmark
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Post by Monkeyboi » Sun Nov 30, 2003 3:44 pm

I have included a new section about how to change the file browser. Please check it out!

Here is an image:
http://www.shadeless.dk/ui/fileselector.jpg

This is a link to the File Browser proposal:
http://www.shadeless.dk/ui/filebrowser.htm

I have also updated the texturebuttons proposal. I had to have a max eight texture channel system because it is hardcoded in Blender. See it here:
http://www.shadeless.dk/ui/texturebuttons.htm

p_vertex_
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Post by p_vertex_ » Mon Dec 01, 2003 3:41 am

Totally rubish. This wouldn't haven happened if the mesh was unwrapped correctly in the first place.
Is this really necessary? I thought Monkeyboi did a decent job of presenting his case. As you can see, there are some valid reasons for being able to apply more than one UV map to a set of vertices.

Blendorphin
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Post by Blendorphin » Tue Dec 02, 2003 5:18 am

i really like all of the stuff here
plz tell me this IS actually going to be integrated into blender someday (or at least parts of it) because it would really make things alot easier to use.

is their a plan at present to integrate these things into blender?

blendermax
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Post by blendermax » Wed Dec 03, 2003 7:12 pm

Blendorphin wrote:i really like all of the stuff here
plz tell me this IS actually going to be integrated into blender someday (or at least parts of it) because it would really make things alot easier to use.

is their a plan at present to integrate these things into blender?
from the speed the coders have had in the last few months i think theyre probably already working on it! :D

levon
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Location: adelaide

Post by levon » Thu Dec 04, 2003 7:20 am

from the speed the coders have had in the last few months i think theyre probably already working on it!
the coders have speed???

well that settles it, im lerning to code :D

blendermax
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Post by blendermax » Thu Dec 04, 2003 8:20 am

levon wrote:
from the speed the coders have had in the last few months i think theyre probably already working on it!
the coders have speed???

well that settles it, im lerning to code :D
not _that_ kind of speed, of course.... this is a "General Audience" website you know.... :roll:

Monkeyboi
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Post by Monkeyboi » Sun Dec 07, 2003 5:15 pm

I cannot promise that these things will be implemented in Blender since I am not a developer, but a commited Blender user. Generally the proposal has recieved some quite positive feedback from some coders including Ton. Ofcourse some things they agree on more than others. Let's see what will happen.


By the way I have updated the Mouse Buttons part with a gif animation illustrating the inconsistancy of the current mouse setup.

Here is a link:
http://www.shadeless.dk/ui/mouse_buttons.htm



I am still working on expanding the UV Editor proposal with some really ideas by Malefico. I'll make a whole bunch of mockups for this soon. Also the Edit buttons and Material buttons proposals should be online soon.

Reagards.

blendermax
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Post by blendermax » Sun Dec 07, 2003 6:31 pm

Woo!! :D great proposal!

steve_t
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Post by steve_t » Wed Dec 10, 2003 12:34 am

I Love these proposals. Especially like the ones for the ipo window and the file browser which both really need some organization and style. I also like the logic bricks proposal.

Keep up the good work

-Steve

Monkeyboi
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Post by Monkeyboi » Wed Dec 10, 2003 11:57 am

Thanks for the replies everyone! It gives me motivation to continue.

I just added a little new idea to the IPO window proposal yesterday.

I propose to remove the copy/paste icon buttons in the IPO window, and move the commands into the menu instead. The advantages are that it would be much more obvious to use (arrow icons for copy/paste is not a common thing), more consistent within the program (it will work just like copying in the text editor), and it takes up less header space.

Here is a mockup:
Image

The main problem with the current system is that the fact that you can use these icons to copy IPO curves is quite unknown, as the feature requests on elysiun.com show (someone quite competent with Blender reqeusted that it should be possible to do so when it is alreay possible).

theeth
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Post by theeth » Wed Dec 10, 2003 12:38 pm

If you change those, than I guess you'd have to change the two pairs that are in the Material window then.

Martin
Life is what happens to you when you're busy making other plans.
- John Lennon

blendermax
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Post by blendermax » Wed Dec 10, 2003 2:11 pm

theeth wrote:If you change those, than I guess you'd have to change the two pairs that are in the Material window then.

Martin
yea, and any other ones as well (are there any?). this would be much more convenient than what is there now. having all the functions in one spot is much clearer than having them as buttons all over the place.

levon
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Post by levon » Wed Dec 10, 2003 3:04 pm

how about using ctrl+c and ctrl+v for copy and paste.

Monkeyboi
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Post by Monkeyboi » Wed Dec 10, 2003 4:53 pm

Yep, using Ctrl-v and ctrl-c is a good idea!

If you change those, than I guess you'd have to change the two pairs that are in the Material window then.

Martin
Yes that is a problem, but it could be added to the RMB menu in the Material buttons. I think that would work well.
Last edited by Monkeyboi on Thu Dec 11, 2003 6:28 pm, edited 5 times in total.

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