Subsurf problem with simple gingerman bread

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eurikain
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Joined: Sat Aug 11, 2012 12:32 am

Subsurf problem with simple gingerman bread

Post by eurikain » Tue Aug 14, 2012 8:40 pm

Hi everyone, I was trying to make a gingerman bread following this tutorial :
http://en.wikibooks.org/wiki/Blender_3D ... rbread_Man

When I apply the subsurf on the mesh, here's what I get :
Image

So it seems like some parts of the mesh aren't taken in consideration :/

Any idea?

Hellfireboy
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Joined: Mon Jun 25, 2012 3:15 pm

Post by Hellfireboy » Tue Aug 14, 2012 9:05 pm

Uhm... I don't see anything wrong. As a matter of fact I don't see anything. Maybe it's just me but I think you left out the link to your example.

eurikain
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Joined: Sat Aug 11, 2012 12:32 am

Post by eurikain » Tue Aug 14, 2012 9:14 pm

It's weird, I'm using firefx and I can see the link :/ Let me try to repost it :
http://postimage.org/image/w0yeljdbh/

Does this work?

eurikain
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Joined: Sat Aug 11, 2012 12:32 am

Post by eurikain » Wed Aug 15, 2012 9:01 pm

Did you try the new link I put?

thcj2000
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Joined: Thu Aug 16, 2012 12:50 pm

Post by thcj2000 » Thu Aug 16, 2012 1:52 pm

looks strange. if you provide the blend file i may have a look :)

Hellfireboy
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Joined: Mon Jun 25, 2012 3:15 pm

Post by Hellfireboy » Sat Aug 18, 2012 4:01 pm

You should probably upload the .blend file to be sure but it looks like you're missing faces at the ends of those two extremities or the faces that are there aren't properly connected to the rest of the mesh. Press A to select all the vertices and then press "Remove Doubles" under Remove in the toolshelf. During extrusion you can sometimes end up with separated faces without realizing it since the duplicated vertices will be occupying exactly the same space. You might want to get into the habit of removing doubles every now and then during your modeling just to make sure that your mesh is consistent.

If you take a look at the following image the only difference between these two subdivided cubes is that one of the faces is separated from the main mesh. The one that is correct is actually a duplicate of the first one with remove doubles applied.

Image
fix'd

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