The interface, modeling, 3d editing tools, import/export, feature requests, etc
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Is that texture not wrapping completely around or what? We need something else to go on to help out.bettwolf wrote:Hi how can I fix that?
My guess would be go into Edit and Face Select mode.
Then select the faces that aren't cooperating and clicking Control+N to recalculate the Outside.
But that's just a shot in the dark.
AS far as modeling goes, I don't see why the game model would be any different from the Blender Render Model. I use Blender game for Bullet Physics and render out in Blender Render or Cycles. The Normals on a mesh can be Flipped, which means the program guessed the wrong direction for them. If you try recalculating the outside it may help.bettwolf wrote:All faces are wrapped but i can see throught the mesh
(and i make that model for a game not for rendering)