Texturing problem

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bettwolf
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Joined: Fri Aug 31, 2012 9:37 pm

Texturing problem

Post by bettwolf » Sat Sep 08, 2012 11:19 pm

Hi how can I fix that? :(

http://imgur.com/EhXIx

ZackatSumoFilms
Posts: 0
Joined: Sat Jul 21, 2012 8:17 pm
Location: Nashville, TN area

Re: Texturing problem

Post by ZackatSumoFilms » Sun Sep 09, 2012 6:40 pm

bettwolf wrote:Hi how can I fix that? :(

http://imgur.com/EhXIx
Is that texture not wrapping completely around or what? We need something else to go on to help out.
My guess would be go into Edit and Face Select mode.
Then select the faces that aren't cooperating and clicking Control+N to recalculate the Outside.

But that's just a shot in the dark.
Zack Miller
www.sumofilms.com

bettwolf
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Joined: Fri Aug 31, 2012 9:37 pm

Post by bettwolf » Sun Sep 09, 2012 11:00 pm

All faces are wrapped but i can see throught the mesh
(and i make that model for a game not for rendering)

ZackatSumoFilms
Posts: 0
Joined: Sat Jul 21, 2012 8:17 pm
Location: Nashville, TN area

Post by ZackatSumoFilms » Mon Sep 10, 2012 6:45 pm

bettwolf wrote:All faces are wrapped but i can see throught the mesh
(and i make that model for a game not for rendering)
AS far as modeling goes, I don't see why the game model would be any different from the Blender Render Model. I use Blender game for Bullet Physics and render out in Blender Render or Cycles. The Normals on a mesh can be Flipped, which means the program guessed the wrong direction for them. If you try recalculating the outside it may help.
Zack Miller
www.sumofilms.com

bettwolf
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Joined: Fri Aug 31, 2012 9:37 pm

Post by bettwolf » Mon Sep 10, 2012 10:33 pm

that works thank you very much :D

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