Posted: Sat Sep 08, 2012 11:19 pm
Hi how can I fix that?
Is that texture not wrapping completely around or what? We need something else to go on to help out.bettwolf wrote:Hi how can I fix that?
AS far as modeling goes, I don't see why the game model would be any different from the Blender Render Model. I use Blender game for Bullet Physics and render out in Blender Render or Cycles. The Normals on a mesh can be Flipped, which means the program guessed the wrong direction for them. If you try recalculating the outside it may help.bettwolf wrote:All faces are wrapped but i can see throught the mesh
(and i make that model for a game not for rendering)