UV Texture assignment (possibly FBX export issues)?

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UV Texture assignment (possibly FBX export issues)?

Post by puargs »

I am having trouble with UV textures and exporting to FBX.

I have two models, Cube01 and Bar01. They were created, as far as I can tell, in the same way. Cube01 exports to FBX perfectly, and contains all the texture information I need (it points to cube01.png which I can change independently to alter the texture as needed). When I import Cube01 into my XNA project, it only shows the model where the texture is present, which is exactly what I want it to do.

Bar01 doesn't seem to export with any texture options. For some reason it always has this matte white texture. I have looked in the Bar01.fbx file and it doesn't even contain any references at all to Bar01.png. When I import Bar01 into my XNA project, it ignores the PNG entirely as if it weren't attached to the project.

I have tried removing and re-adding my material, removing and re-adding my texture, reassigning my texture in Bar01, everything. It doesn't seem to take.

I have the files uploaded to http://www.puargs.net/models.zip . Anyone know what I am doing wrong?? Thanks!! :)

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Post by suikki »

This is probably way too late for you but might help some other poor googler.

I had exactly the same problem until I realized that the textures exported to FBX are not coming from materials at all, but from the UV-view. You have to assign the png from there.

Kinda stupid. Would be nice to have an export option for that at least.

Dan MN
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Post by Dan MN »

I'm that poor googler and it did help me! Many thanks :)

I come from Maya and in general I find Blender pretty intuitive, but this one got me scratching my head for a while. I still don't understand why the UV window should be different from the actual material, but anyway. Assigning the textures in the UV window does export FBX files with materials.

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Post by houghtob123 »

So exactly how would someone add the textures to a uv this way?

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