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Blender 2.6 export X format makes 3 normals on each vertex

Posted: Fri Nov 16, 2012 1:06 pm
by perah
Im trying to export simple cube from blender to X format, and I see X file gets 3 normals on each vertex (face normals). And I would like to have 1 normal per vertex so to have smooth shading under light.

In Blender 2.49 there was "bl. normals" and "no smooth" button, so I could chose how I want to export normals, but in latest 2.6.x there are no such options, maybe I can set something in Blender to have sharp edges or smooth and exporter uses that option automatically?