The interface, modeling, 3d editing tools, import/export, feature requests, etc
Moderators: jesterKing, stiv
- Posts: 0
- Joined: Mon Aug 10, 2009 5:29 pm
I was hoping that somebody here can tell me how to bake a normal, displacement, ambient occlusion and specular map from a texture already wrapped around the model. Also how to sculpt from the same texture.