How to bake normal maps?

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The_Hermit_1971
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Joined: Mon Aug 10, 2009 5:29 pm

How to bake normal maps?

Post by The_Hermit_1971 »

I was hoping that somebody here can tell me how to bake a normal, displacement, ambient occlusion and specular map from a texture already wrapped around the model. Also how to sculpt from the same texture.

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