IK_Spline Usage in Blender 2.67

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cacartist
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Joined: Sat Dec 26, 2009 11:53 pm

IK_Spline Usage in Blender 2.67

Post by cacartist »

Not sure if I post this in the right place, here, but:
I'm wondering if any improvements have been made with the IK Spine tool in Blender 2.67? When I tried to use the tool back in, Blender 2.5x versions, to create a more flexible rig in an armature (such as a tail or long neck for dinosaurs, giraffes, etc.) the rigging would not work properly. The info that I got was that you could not use IK Spline with an armature due to "pseudo dependency cycles" and the control bones had to be in a separate armature: (http://www.blender.org/development/rele ... spline-ik/). I tried to "parent" the control points to the model's main rig, but the parented armature would drag the mesh in a delayed movement when animated. So, I just wonder if this has not changed in the newer 2.6x series? It would be very convenient that you could have the IK Spline set up into one complete armature than having the IK Sline control points in a separate armature having the points dragging the mesh back from the rest of the model that is being rigged.

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