The interface, modeling, 3d editing tools, import/export, feature requests, etc
Moderators: jesterKing, stiv
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kaktuswasser
- Posts: 50
- Joined: Wed Oct 16, 2002 4:19 am
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by kaktuswasser »
well, hornestly i don't think that's needed.but if it doesnt cost any
performance and somebody is willing to implent it . Implent it!
cya henrik
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MontZ
- Posts: 12
- Joined: Wed Oct 16, 2002 8:56 am
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by MontZ »
well. it is already implemented, sort of

. i just made a screenshot.
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kaktuswasser
- Posts: 50
- Joined: Wed Oct 16, 2002 4:19 am
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by kaktuswasser »
uh,that's cool. How much performance does it cost?
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beatabix
- Posts: 72
- Joined: Fri Oct 18, 2002 1:12 am
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by beatabix »
what did you do - enable openGL antialiasing of the UI?
looks pretty. could you tie it in to a toggle on the buttons window of each viewpane, so people can decide which 3D views they want AA?
that would be impressive.
BEAT
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MontZ
- Posts: 12
- Joined: Wed Oct 16, 2002 8:56 am
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by MontZ »
Actually i was wondering myself how the AA blender would look and so i did a quick hack and made a screenshot out of it. Just playing around.
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madprof
- Posts: 16
- Joined: Wed Oct 16, 2002 11:15 pm
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by madprof »
wow! looks cool

What does a view with textures and everything look like (not just wireframe)?
MadProf
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MontZ
- Posts: 12
- Joined: Wed Oct 16, 2002 8:56 am
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by MontZ »
This is line AA, not fullscreen AA. Check the OpenGL tutorial near you

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forcefield
- Posts: 21
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- Location: Bangor, Maine. USA
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by forcefield »
you have my vote to add it to the CVS! Even not, you can send the patch to the guy doing FunBlender...
Oh yeah, did you see a performance hit?
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MontZ
- Posts: 12
- Joined: Wed Oct 16, 2002 8:56 am
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by MontZ »
Yeah, there is a performance hit, but i have TNT2 too

but on small scene you can't notice it. Maybe the AA would be good for example curve editing??
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beatabix
- Posts: 72
- Joined: Fri Oct 18, 2002 1:12 am
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by beatabix »
you say it's only line AA --> could it be object specific?
e.g. only AA subsurfed meshes, or nurbs. something like that?
just a thought.
BEAT
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Logan
- Posts: 3
- Joined: Wed Oct 16, 2002 1:39 am
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by Logan »
If you've got a good video card you won't even notice a difference on line antialiasing
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Eric
- Posts: 163
- Joined: Wed Oct 16, 2002 1:01 pm
- Location: Sweden, Norrköping
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by Eric »
Logan wrote:If you've got a good video card you won't even notice a difference on line antialiasing
You mean the performance ofcourse?
