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Creating big structures in a smart way?

Posted: Fri Aug 23, 2013 1:46 pm
by Dirk
Hello out there!

After some researches and no nice solution for my problem I decided to ask you people for some help or some smart ideas which hopefully solve my problem or bring me a step closer to my goal....

My task is to build up a large, 3-dimensional structure (for example some sort of cloud) consisting out of many many equilateral triangles.
I could of course place every single triangle like I wanted it to be but I guess then I would work for the next couple of years...

So I thought maybe it's possible to build up a mesh or organic form or something else what would work in the shape I want it to be and let Blender place the triangles in the right places.

I'm very thankful for any kind of help, ideas or responses how to solve this!


Posted: Fri Aug 23, 2013 4:06 pm
by brasshat
My approach would be to start with a collection of UV spheres, use proportional editing oneach until you're satisfied, cut away those bits you don't want, and stitch the group torether.


Posted: Fri Aug 23, 2013 6:26 pm
by stiv
It sounds like you want to craeate a a mesh as the convex hull of a point cloud.