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Image Painting missing in UV/Image Editor Window

Posted: Sat Aug 24, 2013 9:51 am
by AniMike
Hello,
I am new to Blender and having hard time trying to figure out if what I see is wrong or normal for Blender 2.68. I was following a tutorial on making the Groundhog, and when I came across how to use the "Image Painting" menu from the Image header in the UV/Image Editor window, I did not see that option on my screen. Is this option removed from Blender 2.68?

Anyone please reply to let me know. Highly appreciate your helps :D [/code][/quote]

By the way, can I just attach a screenshot from my PC to a post in here, or it has to be from a url from a website? Thanks in advance guys

Posted: Sat Aug 24, 2013 4:43 pm
by cremisi
next to the image tab you should have a view tab and you toggle that to paint
if its not there turn your mouse wheel on that bar mb its hiding from you ehehe.

Posted: Sat Aug 24, 2013 10:07 pm
by AniMike
cremisi wrote:next to the image tab you should have a view tab and you toggle that to paint
if its not there turn your mouse wheel on that bar mb its hiding from you ehehe.
Hi cremisi,
Thanks a lot for the reply. However, the "paint" option from the view tab which includes (view, paint, mask) will actually paint (make changes to) the image in the UV/Image Editor window that also affects the image in the 3D window.

But what I am looking for is the "Image Painting" menu from the Image tab (header) that allows me to select certain color painted on the image or certain area on the image so that I can make changes to that area in the 3D window. For example, if there are three colors (red, green, and yellow) on the image in the UV/Image window, I can just right click on the red color and use it to make changes on the mesh in the 3D window instead of having to go back and change the color again in the properties panel.