I'd like to be able to set vertex limit (maximum amount of vertices created) when using Dynamic Topology sculpting mode. This is especially useful when you have specific vertex budget (game modelling) or when your computer can't handle too many vertices.
After reaching this limit, sculpting would work as if dynamic topology would be turned off moving vertices instead of making new ones, though it'd still be able to remove unnecessary vertices.
Sorry, didn't know where to put this request so I'm posting here.
The interface, modeling, 3d editing tools, import/export, feature requests, etc
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