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In Edit Mode, X and Y units are consistent, Z is wrong

Posted: Fri Oct 18, 2013 6:06 pm
by Matney X
I'm trying to make a model of a real space, and Blender's measuring has got me going crazy. If I build a doorway that looks like a square (which isn't what the space looks like, but it's the best example I can think of), the distance across the top is 3' (using imperial units), and the height is 262' 2.9"! Is there something I'm absolutely missing?

Image

Posted: Sun Oct 20, 2013 5:13 am
by brasshat
Without a screenshot of the whole viewport, of a link to a blend file, I'm less confident in my answer than I might be otherwise. Having written that, the first thing I'd look at is your workflow. One thing that would result in something like what you show is if you scaled the object (in object mode), but did not apply the scale (CTRL-Akey).

ns