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Joined: Sat Nov 29, 2008 9:40 pm
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Post by iamcreasy »

CoDEmanX wrote:Tooltip says about the split_angle property:
Angle between faces' normals above which an edge is considered as sharp when computing loop normals
So it's not an edge angle, but angle between two faces. Two adjacent flat quads would enclose an angle of 180° i guess. If two faces form a peak, it's less (pretty steep e.g. 20°) - using the minimum angle (thus, max. angle between faces is 180°).
Thanks, I posted in on blender artist. :)
Aspiring Indie Game Developer

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