The interface, modeling, 3d editing tools, import/export, feature requests, etc
Moderators: jesterKing , stiv
skogga
Posts: 0 Joined: Thu Oct 31, 2013 1:34 pm
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by skogga » Thu Oct 31, 2013 1:51 pm
Tehrasha
Posts: 0 Joined: Wed Apr 21, 2010 6:21 am
Location: Iowa
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by Tehrasha » Thu Oct 31, 2013 2:13 pm
Looks like those quads are facing inwards. Need to flip their normals.
stiv
Posts: 0 Joined: Tue Aug 05, 2003 7:58 am
Location: 45N 86W
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by stiv » Fri Nov 01, 2013 10:20 pm
"Dark Faces in the Viewport" would be a good movie title.
skogga
Posts: 0 Joined: Thu Oct 31, 2013 1:34 pm
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by skogga » Sun Nov 03, 2013 10:23 pm
Tehrasha wrote: Looks like those quads are facing inwards. Need to flip their normals.
Awesome man, thanks a lot! Sat for like 2 hours with this problem and it had such an easy solution. Thanks again
skogga
Posts: 0 Joined: Thu Oct 31, 2013 1:34 pm
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by skogga » Sun Nov 03, 2013 10:33 pm
stiv wrote: "Dark Faces in the Viewport" would be a good movie title.
Haha, yeah. def sounds a bit racist now that you mention it.