Extrude along path

The interface, modeling, 3d editing tools, import/export, feature requests, etc

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Al-Capone
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Joined: Sat Jan 24, 2004 9:33 am

Extrude along path

Post by Al-Capone »

I hope this is self explanitory

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leon
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Post by leon »

I hope this is self explanitory
lol, not really, no!

but being serious for a moment, can you explain what you mean / want? I am interested!

ideasman
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Post by ideasman »

Im lost-

ideasman
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Post by ideasman »

Sorry. to dash your hopes.

Al-Capone
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Post by Al-Capone »

Extrude along path or line, like in the tree script, but with different features add to it. Like bevel, pivet, tweek, scale, rotation, etc, etc. Alot like what's in 3d studio. Let me see if I can find a related site.

Here http://linas.org/gle/

ideasman
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Post by ideasman »

use the bevel function for this in most cases.

Al-Capone
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Post by Al-Capone »

ideasman wrote:use the bevel function for this in most cases.
Bevel is sort of limited to this idea, it's extruding along line with other function with it I'm talking about.

theeth
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Post by theeth »

I do pretty much all of that with dupliframes, a path and animated NURBS sections.

Martin
Life is what happens to you when you're busy making other plans.
- John Lennon

IoN_PuLse
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Post by IoN_PuLse »

What theeth said.

Al-Capone
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Post by Al-Capone »

theeth wrote:I do pretty much all of that with dupliframes, a path and animated NURBS sections.

Martin
Yes I know that method, but I really think it could win over other users if it has something they reconize. If not in blender, what about a python script with GUI then ?

But I didn't know it was a nurbs funtion, all this time I thought it had to do with the wroung spacing or I had to connect the vertex with the face command.

endivio
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Post by endivio »

I want a button to join dupliframes and make the eskin automaticaly, and the possivility to deform the object with the ipos after the operation. it make the thinks too easy :) :)

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