Animated Morphing and vertex ?

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Al-Capone
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Joined: Sat Jan 24, 2004 9:33 am

Animated Morphing and vertex ?

Post by Al-Capone »

I really think it's time for Blender to code in a animated morphing function for mesh and vertex. I'm not refering to a Micky Mouse version, but ones you see in other application, one where you have one model then skip a view frames and click on the Mesh you would want it to morph to. I would also like to see this be done with UV and Blender texture "Noise" funtion. I know there's a texture paint script that works like the one Maya. I'm sure all it would take is the closest vertex to the mesh, however the vertex would have to stay away from one another to prevent cross overs.

And animated morphing with particals would be cool too.

theeth
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Location: Montreal
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Post by theeth »

You heard of vertex keys?

Martin
Life is what happens to you when you're busy making other plans.
- John Lennon

Al-Capone
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Joined: Sat Jan 24, 2004 9:33 am

Post by Al-Capone »

I seen it, but I never know what it was use for :D But can it do all that I sugested ?

Caronte
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Joined: Wed Oct 16, 2002 12:53 am
Location: Valencia-Spain-Europe

Post by Caronte »

Al-Capone wrote:I seen it, but I never know what it was use for :D But can it do all that I sugested ?
Can do more indeed!
Caronte.
"Some Day, All Will Be Digital"
http://www.nicodigital.com

Al-Capone
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Joined: Sat Jan 24, 2004 9:33 am

Post by Al-Capone »

Is that more as in it can do more or more as in it should do more ?

theeth
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Location: Montreal
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Post by theeth »

The presence of "can" and not "should" might be a good hint there... :roll:

Martin
Life is what happens to you when you're busy making other plans.
- John Lennon

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