The interface, modeling, 3d editing tools, import/export, feature requests, etc
5 posts • Page 1 of 1
Is there any particular reason why the circle, cylinder and sphere can't have a radius of 1 instead of sqrt(2)? It annoys me when I'm trying to build something to exact specifications, but the objects aren't unit sizes, so I gotta spend a bit of time getting them to unit sizes. =P
I'm not going for CAD precision, really, it's just that it's an awful lot weirder working with a sphere with a non-rational radius, that and being able to know a lot more precisely what the sizes I'm working with are to avoid clipping issues and general modelling annoyances. It seems that using a python script to fix something as tiny as this is like using a nuke to open a can of soda. It's just a couple variables! Heck, even non-programmer me could probably tweak it. Hmm, maybe I should STFU and fix it myself. =D
I assume someone thought that was the best way to have it but I find I never use the circle or UV sphere but instead I would just place a vertex and spin it. What would be nice would be a single vertex mesh primitive as normally the first thing I do to model anything is take a plane and delete 3 vertices - maybe I just have strange ways of modelling!