
I was thinking about how pop ups look in blender, like the one for quit:

the annoying thing is that if you accidentally click, blender closes immediatley and you lose your work (i often try to press 'W' for subdivide but accidentally press quit, and the popups look the same.) also, the popup dissapears on a mouse-off. so, i have created a dialog box mockup using the blender ui:

personally i think that this would be a much better way of communicating the option to quit.
Also, when you add a new mesh, such as a sphere, these two things pop up (one after the other)

i incorporated these in a quicker, easier to see dialog (again which won't dissapear on a mouse-off)

Now, i was thinking about pop-up menus, and made this mockup for the menu that pops up when you parent a mesh to an armature, and select armature:

but then i realized that it is much handier to simply scroll down the list and click your option, and an entire dialog box would be overkill. This should be the same with other popups such as Extrude and Subdivide, where an entire dialog box would slow the workflow.
For example, see the Specials Menu (invoked with 'W' in edit mode)

imagine how annoying it would be to navigate a dialog box just to select an option (for us fast workers

So, that's my idea, thanx for listening, and any suggestions would be greatly appreciated!