Where is the mirror object?

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joeri
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Where is the mirror object?

Post by joeri »

My SX seems to do other things then I'm used to.
I'd like to mirror an object in the X axes, any ideas?
(Please don't tell me it's in the N -> SizeX=-SizeX )

-Joeri

aoe2bug
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Post by aoe2bug »

press M, then 1 for "X global axis"

EDIT: oh, and shouldn't this go to elysiun.com? :)
http://www.elysiun.com/forum/index.php
Last edited by aoe2bug on Fri Mar 12, 2004 10:05 pm, edited 1 time in total.

SirDude
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Post by SirDude »

Its M and then select the right entry from the pop up. (you need to be in edit mode with
the verts seleted)

If you want to copy the entire object you'd duplicate(shift-d) it instead of mirroring and then after duplicating it you can mirror it.

Caronte
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Location: Valencia-Spain-Europe

Re: Where is the mirror object?

Post by Caronte »

joeri wrote:My SX seems to do other things then I'm used to.
I'd like to mirror an object in the X axes, any ideas?
(Please don't tell me it's in the N -> SizeX=-SizeX )

-Joeri

Also, if you want a linked copy:

1) [Alt]+[D] (out of editmode)
2) [S] [Tab] (to chosse the axis)
3) type -1

Thi's the only way I know to do that, and think this sould be changed to an easy way.
Caronte.
"Some Day, All Will Be Digital"
http://www.nicodigital.com

slikdigit
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Location: Northampton, MA (US)

Post by slikdigit »

or
alt-d
s
x (or y or z)
1 (number 1- not from the numpad)
- ( minus sign, not from the numpad)
enter to complete
this is for a linked mirror object
in edit mode m gives you the mirror menu, in adition to scaling in similar fashion.

joeri
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Post by joeri »

In blender 2.25 I can mirror an object (not the content) around any Axis by pressing Sx, Sy or Sz.
I see this is "improved" by pressing S[Tab]-1 for Sx and S[Tab][Tab][Tab]-1 for Sz.
I see this will give me more options;
but as a famous line in Absolutly Faboulous:
"I don't want *more* stuff, I want *better* things."

I hope this is not a GUI trent.
Within a version or 2, blender 3.30 will have the G removed and "improved" into G[Tab]10,G[Tab][Tab]4.2 for a move.
Changing blender into LOGO.

Whats wrong with Using ctrl-M in object mode anyway?
Ctrl-M X for example?
or even Ctrl-M XL for local (default)- Ctrl-M XG global-

-Joeri

joeri
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Post by joeri »

aoe2bug wrote:

press M, then 1 for "X global axis"

EDIT: oh, and shouldn't this go to elysiun.com?
http://www.elysiun.com/forum/index.php
I don't think this should go to elysiun.com for two reasons:

1. Programmers should see on blender(3d).org what artist need.
2. I think elysiun was a good thing when there was no blender.org, but for now I rather see all the blender stuff on blender3d.org.

sten
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Joined: Sun Oct 13, 2002 7:47 pm

Post by sten »

hi joeri!

soon there will be a merge of blender3d.org and blender.org, but I don't think there will be a merge with elysiun.com, but I think it would be a good idea...but that's my personal taste, to have it all located under one umbrella ;)

sometimes users end up here with questions related to users, and therefore should be at elysiun.com, but if there were a guidance for this at a "portal" this would easier I think...

ideas and suggestions are always welcome, bart is working on the merge what I know....

happy weekend :) !!

theeth
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Post by theeth »

joeri wrote:Whats wrong with Using ctrl-M in object mode anyway?
Ctrl-M X for example?
or even Ctrl-M XL for local (default)- Ctrl-M XG global-
I delayed such a function since it explicitely triggers an openGL bug because of the flippled matrices. However, many people have been whining about this over the days, I'll most likely end up doing it for the next release.

Martin
Life is what happens to you when you're busy making other plans.
- John Lennon

joeri
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Post by joeri »

Hahaha.
Always funny to see how programmers call users "whiners" when they (the programmers) remove functionality... This is only possible in the software world.

Little conversation at the garage:
"Hee,.. I removed a car seat while he had a checkup and now he's whining that he can't take his family"
"So why did you removed the car seat?"
"Well there was a problem with the flixyflumsta so I thought, hee what the heck, I solved my problem by removing the car seat, who cares about the user of the car?"
"O yeah, right."
Flipping objects has been a problem in 3d software ( or at least in blender ) for more then I can remember. It's always aproached in a programmers way: " The OpenGL bla bla bla ".

Well,... sorry,... I don't care about programmers problems.
I think there is a clear discription of how the mirror tool should act.
Of what users, who make 3d images and animations, expect from the tool they use. They want objects to flip.
Now it's the programmers task to make the software that acts like the users expect, not to come up with excuses why it's hard, or difficult.
And a big no-no in my book is remove functionality that is there and blame some protocol for it.

This reply is getting to long, and sounds to harsh.

... I'm using 2.25 again, it's more stable, and has more functions.

Grtz, Joeri

theeth
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Post by theeth »

Actually, I was in a hury when I posted this and "whining" was the only word that came to mind at the moment. Rest assure that I never (ok, rarely ;)) look at user input as "whining".

Martin
Life is what happens to you when you're busy making other plans.
- John Lennon

lascarova
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Joined: Thu Mar 18, 2004 8:03 am

Post by lascarova »

aoe2bug wrote:press M, then 1 for "X global axis"

EDIT: oh, and shouldn't this go to elysiun.com? :)
http://www.elysiun.com/forum/index.php
Hi all, i tried to register with elysiun's forum, but i'm not able to type in anything, what's up with that? Anyway, i tried using the famous Gus tut on v 2.32 and found that i can no longer duplicate with shift-d, but thanks to this post, i now know how...thanx guys and keep it up.
:D by the way, i agree with keeping everything under one umbrella

joeri
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Elysiun dead?

Post by joeri »

Isn't elysiun dead?

The last 'special' is from 26 December 2002.
Tutorial: 14 February 2002
Galleries: "This section will be back soon" (soon as in "when hell freezes over" soon?)
Support is Barts old blenderbase. Outdated. (try mirror objectin the blenderbase)


And now goofster wants to redesign the site.
Very much like blender, New look, no new content ;)
What's the point?

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